While Rommel's
Afrika Korps was capturing the attention of the world, its fate was being
decided in the Mediterranean sea. No matter how brilliantly the Field Marshal
and his troops performed, the struggle could not be won without the supplies
and equipment necessary to fight.
Supermarina
II, Volume 4 in Larry Bond's Command at Sea series portrays the apex of the
struggle for naval supremacy in the Mediterranean, the vital supply link for
both the Axis and Allied sides in North Africa.
Containing two dozen new
scenarios, Supermarina II shows the full range of operations that were the
naval war in the Mediterranean Sea. Covering the period from July of 1941
to August of 1942, Supermarina II details everything - from U-boat attacks
on battleships and aircraft carriers, to all out big-gun fleet engagements
between battleships and cruisers.
Look at what's inside:
Several
scenarios that are highly suitable for solitaire play.
Campaign scenarios depicting the many vicious Malta convoy battles,
including Operations Harpoon, Pedestal, Vigorous and Halberd.
The classic surface engagements of First and Second Sirte, as well as the
battles of the Malta striking forces.
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Rules:
Suitable for novice or expert.
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Players:
Two to Twelve (the more the merrier)
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Set
Up Maps: Included
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Scenarios:
Twenty-Four
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Historical
Briefings: Included
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Designers:
John D. Gresham and Michael Markowitz
Price: $19.95
Supermarina II is the continuation
of the
Origins award-winning Supermarina I.
You must own Supermarina I to play this module.
The Entire Command
At Sea Series received
a Special Award at the 1996 Origins.
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