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Announcing a
little something that will blow you away! The era of modern naval combat began
on October 21, 1967 when Egyptian missile boats launched four Soviet made
Styx surface-to-surface missiles and sank the Israeli destroyer Elath at a
range of 13.5 nautical miles. The face of naval warfare changed forever!
Harpoon 4, by
Larry Bond and Chris Carlson handles all aspects of maritime combat: surface,
sub-surface, and air. Harpoon 4 is a system of detailed but comprehensible
rules covering the many facets of modern naval actions. Consistent rating
systems and evaluations of the capabilities of modern naval vessels, aircraft,
submarines, and helicopters make it possible to achieve realistic results
when simulating known situations, by extension Harpoon 4 also achieves realistic
results with hypothetical scenarios. Harpoon 4 can answer questions like:
Are carriers
powerhouses or sitting ducks?
Can transatlantic convoys survive in a modern wartime environment?
In the cat-and-mouse games between US and Russian submarines, which is better?
But Harpoon
4 is more than a highly detailed simulation of modern naval tactics: it is
a game which provides hours of enjoyment and recreation. Its treatment of
modern naval warfare is the best available short of being on the bridge yourself.
Extensive examples in the rules book actually take you through mini engagements
that span less than a page of text. The set of die-cut counters included in
the game, along with the Quickstart rules, make it possible to take this game
home and play a scenario in an evening. For a few hours, lead ships going
in harm's way. Harpoon 4 is $66.00
The
Harpoon 4.1 boxed set consists of:
9604-57A Rules to Harpoon 4.1 $25.00
9604-57B Scenarios and Quickstart for H4.1 $13.00
9604-57C Harpoon 4.1 Data Annex $28.00
9604-57D Harpoon 4.1 countersheets $10.00
Harpoon
4 won an Origins award for best historical game.
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